GameON – U.S.-Albania E-Sports and Innovation
Agency: U.S. Mission to Albania
Assistance Listings: 19.441 -- ECA – American Spaces
Description
Albania's youth face a rapidly evolving digital economy that demands advanced technical skills, entrepreneurial mindsets, and exposure to international industry standards. Albanian interest in gaming – a global market forecasted to surpass $745 billion by 2030, in which the United States is leading – is high, presenting an opportunity to increase Albanian understanding of how U.S. economic strength and technological leadership support shared prosperity. By providing youth access to high-quality, structured training in coding, game design, and digital entrepreneurship, this program strengthens Albanian youths’ association between the United States and innovation, creativity, and opportunity; demonstrates the United States capacity to adapt and lead in a burgeoning tech market; and increases interest in U.S. products, technology, and brands. As a global, web-based arena for exchange, the gaming market also presents opportunities to promote digital freedom increases the durability and reach of U.S. narratives beyond official channels. This program will further those efforts by prioritizing American standards and values in online game development.
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Include information of past projects. How will this project build on previous efforts? What kinds of programming has the Mission and other partners funded in the past to address this problem? Which activities have worked well (best practices), and which activities have not (lessons learned)?
This program capitalizes on a popular past U.S. Speaker Program on game development and an established network of partners in the local tech, business, and education community. It also complements ongoing programs in cybersecurity and AI training to promote American technology across an array of emerging fields.
All activities must demonstrate strong connections to U.S. expertise, technology, and best practices, clearly explaining how these ties support program objectives and advance U.S. interests. Examples include: use of U.S.-developed game engines, coding platforms, and e-sports platforms; curriculum informed by U.S. industry standards and educational models; guest speakers or mentors from U.S. tech companies, universities, or entrepreneurial ecosystems, or alumni of the Department of State exchanges who serve as credible validators of American innovation; and exposure to U.S. startup methodologies and business frameworks. Proposals should articulate how these connections will deliver results-driven programming that builds lifelong skills, increases participants’ receptivity to U.S. technologies, expands demand for American products and services, and creates alumni networks that amplify U.S. leadership in the digital economy.
Project Audience: Youth aged 15-30, including high school and university students, young professionals, and aspiring tech entrepreneurs and creators interested in e‑sports, gaming, and digital innovation.
Project Goal: Strengthen Albania’s digital ecosystem by using U.S. technology, standards, and expertise to build practical skills in coding, game design, and digital entrepreneurship, while showcasing U.S. leadership in the digital economy through e‑sports and game development.
Project Objectives: The project should engage at least 100 participants per Corner in e-sports and game development that build practical tech skills, foster teamwork and entrepreneurship, and deepn understanding of U.S. leadership in the digital economy.
At a minimum, projects should address the following objectives:
· Objective 1 – Applied Game and Interactive Media Skills
Develop participants’ practical skills in coding, game design, basic UX/UI, and digital content creation, 3D printing, through project‑based learning that uses U.S. tools, platforms, and industry best practices.
· Objective 2 – Smart Digital Skills and Startup Mindset
Strengthen participants’ digital skills to use game development to foster creative problem‑solving and innovation while introducing basic concepts of tech, innovation, entrepreneurship, project management, and monetization in the gaming and digital sectors.
· Objective 3 – Collaborative Competition and U.S. Tech Exposure
Use e‑sports and team‑based projects to build collaboration, fair play, and leadership, while exposing participants to U.S. digital industry standards, role models, and opportunities.
Eligibility
Eligible applicants
Miscellaneous
- Other
Additional information
Grantor contact information
Description
tiranapdresources@state.gov
Documents
| File name | Description | Last updated |
|---|---|---|
| Applicant_Organization_Information_AOI_Survey_Attachment_2.docx | AOI | Jul 20, 2026 04:47 PM UTC |
| Individual_SF424B-V1.1_2.pdf | sf424B ind | Jul 20, 2026 04:47 PM UTC |
| Mandatory_SF424B-V1.1_4.pdf | Sf 424B | Jul 20, 2026 04:48 PM UTC |
| PDS_Budget_Narrative_Sample_Template_Attachment_3.xlsx | Budget Narrative | Jul 20, 2026 04:48 PM UTC |
| Proposal_Template_Attachment_1.docx | Proposal Template | Jul 20, 2026 04:48 PM UTC |
| Proposal_Templates_for_Individual_Awards_Attachment_1.docx | Proposal individuals | Jul 20, 2026 04:49 PM UTC |
| SF424_4_0-V4.0_5.pdf | sf424 | Jul 20, 2026 04:49 PM UTC |
| SF424A-V1.0_4.pdf | sf424A | Jul 20, 2026 04:49 PM UTC |
| AC_NOFO_game_on_2.docx | Full NOFO | Jul 20, 2026 04:47 PM UTC |
Link to additional information
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Closing: August 20, 2026
Award
$8,000
Program Funding
1
Expected awards
$3,000
Award Minimum
$8,000
Award Maximum
Funding opportunity number:
AMERICANSPACESGAMEON-2026
Cost sharing or matching requirement:
Funding instrument type:
Cooperative agreement
Opportunity Category:
Discretionary
Opportunity Category Explanation:
Category of Funding Activity:
Other
Category Explanation:
American Spaces
History
Version:
1
Posted date:
July 20, 2026
Archive date:
September 19, 2026
